The Other Side - Season 4, Episode 2

First Airing (USA)
July 7, 2000
Written By
 Brad Wright
Directed By
Peter DeLuise

Guest Stars
Rene Auberjonois - Alar
Anne Marie Loder - Ferrell
Gary Jones - Technician
Dan Shea - Sgt. Siler
Stephen Park - Controller
Kyle Cassie - Eurondan Soldier
Kris Keeler - Zombie Pilot

| Synopsis | Review | Quotes |


Synopsis: (By Sea Witch)

Jack O’Neill resumes his duty after taking some leave.  He’s two hours early.  As he enters the SGC he sees armed guards racing to the gate room in response to an unauthorised off-world activation of the Stargate.  Needing answers he heads for the control room to find Sam in charge of the crisis.  Registering his presence she informs Jack that this is the fifth incoming wormhole in the last ninety minutes.  The iris is closed and the armed guards array themselves around the gate room.  Jack wants to know, since he is two hours early himself, what Sam is doing there.  Sam tells him she never left.  Apparently, neither did Daniel who asks Sam if a radio signal was received.  Sam gives a confirmation but the radio frequencies haven’t yet been matched so the message is garbled.  Sam frantically taps a few computer keys and suddenly the message begins to make sense.

The sender of the message states that he believes his people, the Eurondans, are kindred to the people beyond the portal (Earth) and ask for help against an enemy who is destroying them.  Sam sends a reply, warning whoever is at the other end not to send anyone through the wormhole.  She is mortified to learn the computer hasn’t filtered out the difference in radio frequencies, rendering their own desperate request indecipherable.  There is a sound, suspiciously like that of an impact against the iris, and the wormhole disengages.  Sam asks the gate technician how many recorded impacts against the iris he’s monitored.   She is dismayed to learn there were three impacts out of the last four activations.  Three people are dead.  Jack tells her it’s not her fault but Sam looks very unhappy.  Cut to opening credits.

General Hammond listens to a recording of the message in the briefing room.  He asks the SG-1 team members for their opinions about what aid the Eurondans might need.  Daniel suggests food, clothing and medical aid.  Teal’c believes the Eurondans seek military assistance above all else.  He adds that this might be a ruse by the Goa’uld.  Sam disagrees with the Goa’uld theory.  Daniel eagerly points out that the Eurondans consider themselves descendents of Earth; kindred.  General Hammond reminds them that three Eurondans are dead which is hardly grounds upon which to build diplomatic relations.  The discussion is interrupted by another off-world activation.

Sam is confident the problem with incongruent frequencies has been solved and a two-way dialogue with the Eurondans is possible.  This time the speaker identifies himself as Alar, of the nation state of Euronda.  It is Hammond who establishes initial contact and informs Alar his request for help is under consideration.  He refuses Alar’s request to gate to the SGC, explaining about the iris and the fate of Alar’s three people.  Alar learns the SGC cannot take any chances and must remain distrustful of strangers, unable to distinguish friend from foe.

In response to this, Alar sends a visual signal and all in the SGC control room can see he is a middle-aged human male.  Alar is desperate to discuss the possibility of forthcoming aid.  Hammond insists that he be apprised of the situation between Euronda and its enemy first.  Alar explains how the Eurondans and their enemy have co-existed together for centuries but now the enemy occupy most of the planet, having driven the Eurondans deep underground; literally.  The Eurondan facility is now under siege, protected by defence shields and superior technology.  However, the enemy have now begun to penetrate the weakened shields.  The Eurondan Stargate was discovered during the excavation of new tunnels.  While Alar speaks there is a deep rumble and dusts sifts from an unseen ceiling.  The Eurondans are apparently under attack.  Alar gives his excuses and cuts off the link.   Fortunately Sam acquires the Eurondan gate coordinates before Alar closes the wormhole.

Hammond agrees to send humanitarian aid to Euronda.  He suggests SG-1 take as much food, clothing and medicines as they can carry.   As SG-1 leave to make ready for the mission Hammond pulls Jack to one side.  He authorises Jack to negotiate a trade for superior technology that will aid Earth’s fight against the Goa’uld.  The sanction to do so has come directly from the President.  Jack is more than willing to comply.

SG-1 are ready to gate to Euronda.  Hammond cautions them to make contact within twenty-four hours otherwise their GDO signals will be locked out of the computer.  Upon their arrival in Euronda the team find the place a chaos of falling dust and masonry -- the result of muffled explosions somewhere overhead. Walking along a tunnel leading to the rest of the facility, they find Alar, injured and apparently unconscious.  He has been hit by falling debris.  Alar regains consciousness and, with a little physical support, leads the team towards the dubious safety of the facility.  On the way they are challenged by an armed group of Eurondans led by Alar’s assistant, Ferrell.  They lower their weapons when Alar explains the strangers are kindred, from Earth, come to save the Eurondans.

A medic treats Alar’s injury and gives him a shot of a substance called beta caratin.   Sam is interested to learn that beta caratin will cure Alar almost immediately.  The aerial attack is still underway and the entire facility quakes with every bomb strike. As the medic works Alar explains to Sam and Jack how the Eurondan shields are at minimum sustainable strength.  He was struck by masonry dislodged by the onset of the current raid just as he was heading for the gate to send another plea for assistance.  However, the raid seems to be easing off so he offers to show SG-1 around the facility.  Daniel and Teal’c arrive and announce that the supplies are being distributed, but much more of everything is needed if the aid is to make any difference.  Teal’c’s imposing appearance causes Alar to remark that the tall warrior is different from the others.  Teal’c explains that, like the Eurondans, the ancestors of the Jaffa were originally from Earth.  Alar explains his position of responsibility within Eurondan society stems from his father once being the leader of the Eurondans.  Daniel wants to know why the Eurondans don’t gate to another world and escape the war that is killing them.  Alar has his reasons and takes the team to another part of the facility. 

The stasis chamber is huge and one of several scattered throughout the facility.  Jack does his math and reckons there must be thousands of people in just this one chamber.  Alar uses a computer terminal and a number of faces are displayed, some of the people kept in stasis.  The people will not be awoken until the war is over.

Next, Alar shows them the War Room, the centre from which the Eurondan defence is conducted.   Along one wall are banks of manned, cockpit-like stations, every one of which, Alar explains, allows a “pilot” to control a formation of unmanned aero-fighters.  A duty controller announces a single aerial reconnaissance probe is approaching Eurondan airspace.  A proud Alar tells the team how efficient the Eurondan air defences are with few enemy craft returning to base.  The enemy do not offer any ground attacks because the atmosphere of the planet has been poisoned.  Daniel points out that, if that is the case, what is there left to fight over?   According to Alar the atmosphere will not always be too toxic to support life.

He offers the team the opportunity to try out Eurondan technology for themselves and shoot down the inbound enemy craft.  Jack ascertains that the craft is definitely unmanned before he climbs into one of the pilot stations.  Alar explains how every station is a neural interface, controlled by an operator’s mind.  If Jack thinks an order the machine will comply.  Jack interfaces with the machine and the screen before him comes to life.  He finds himself with a pilot’s view of the sky above Euronda and the interface is already tracking the intruder.  Targeting becomes instinctive and Jack fires, bringing the craft down.  Mission accomplished, and very impressed by the technology, Jack extricates himself from interface and asks the opinion of the pilot in an adjacent station.   The man stares at him vacantly, his eyes dull and lacking any comprehension.  There is something obviously very wrong with him.  Jack is shocked to learn that the pilot, one of Euronda’s most accomplished, has spent most of his adult life in a neural interface, at high personal cost.  Long-term exposure causes irreversible brain damage and many Eurondans, Alar included, are at risk if they spend any more time performing piloting duties.  He assures a worried Jack that his own brief exposure is harmless.  Quick to change the subject, Alar proposes a celebration of the new alliance between Euronda and Earth.

The meal consists of standard Eurondan rations -- a substance made from hydroponically grown yeast which looks disgusting -- and they welcome provisions brought by SG-1.  Joining Alar and the team are Ferrell and several other Eurondans.  A pledge is drunk to friendship.  Everyone drinks except Teal’c, who does not imbibe alcohol.  The team learn the facility’s power is derived from controlled fusion.  This information is of great interest to Sam.  Fuel, deuterium oxide, otherwise known as heavy water, is in very short supply.  Jack agrees to supply the fuel in exchange for weapons and energy technology.  Sam, remembering the efficacy of beta caratin, also suggests that Eurondan medicines will be a welcome addition to the deal.

A lone voice of dissention is heard.  Things are happening too fast for Daniel and he wants to establish answers to a few serious questions before he can be satisfied with any trade agreement.  Jack has failed to ask even the most basic questions such as – what exactly will the heavy water be used for?  Daniel addresses this omission himself.  Alar happily tells him that the fuel will be used to power the generators, reinforce the defences and, eventually, to strike back at the enemy. Daniel isn’t a happy space-monkey, particularly when Jack continually argues, against common sense, in defence of Euronda’s situation.  Humanitarian aid is one thing but helping the Eurondans to kill people is something else.   Why, if the planet’s surface is uninhabitable and their position so precarious, can’t the Eurondans gate to another world?  Surely the people in stasis can be revived and moved.

Alar provides an impassioned counterpoint to Daniel’s suggestion.  The Eurondans are not prepared to quit their world.  Having been at war for an entire generation, running away would make a mockery of their efforts against the enemy.  Daniel still can’t understand why Alar refuses to consider a sensible alternative.  When Jack warns him off the subject, Daniel stares at him in disbelief.   Alar is called away when another wave of enemy bombers penetrate the facility’s outer perimeter.  He asks his new allies to join him in the war room when they have reached a decision.  After Alar departs, Jack furiously turns on Daniel, suggesting that the next time he “subtly” tells the anthropologist to “shut up,” he should to exactly that.  This doesn’t please Daniel at all and he continues to make his feelings known.  Exasperated, Jack asks Sam to confirm standing orders.  Orders are to seek new allies and to procure technologies to aid in the defence against the Goa’uld.  Jack insists that the deal has been made.  Daniel, sticking firmly to his humanitarian beliefs, accuses Jack of not caring about the Eurondans, only the technology they have to offer.  Jack replies that he doesn’t have a problem with that.  Those words render Daniel speechless with anger.

Sam and Daniel return to the SGC.  Sam tells Daniel she agrees with him in principal but won’t defend him.  She reports to Hammond that a deal has been negotiated that will provide access to every aspect of Eurondan technology in exchange for an unspecified amount of heavy water.  She explains the heavy water is needed as fuel for the Eurondan generators and not for the production of nuclear weapons.  Sam reckons the Eurondans are at least one hundred years in advance of human technology.  Hammond arranges a consignment of heavy water.  During the discussion Daniel seeks desperately to raise the moral issues cynically overlooked by Jack in his enthusiasm for procuring new technology.  Unfortunately, Hammond shares Jack’s opinion.   Earth needs the technology to protect it from the Goa’uld.  Any moral issues end with the refusal to send direct military aid to the Eurondans.   Daniel points out that their knowledge of the Eurondan situation is very one-sided.  They know nothing about the Eurondans enemy nor why the war is being fought.  Given that the SGC are involving themselves in a conflict about which they know nothing, is giving aid to the Eurondans the right thing to do?  Sam supports Daniel’s argument by agreeing that he has asked a fair question.

In the Eurondan war room, the aerial battle is being plotted on a large map table.  The situation is critical because of the weakened defence shield, and the facility shudders under the remorseless enemy bombardment.  Jack volunteers Teal’c and himself as extra pilots and Alar gratefully accepts their offer.   Moments later they are each sitting at a neural interface and joining in the battle.

Sam and Daniel return to Euronda with several drums of heavy water.  Alar is distressed to discover they have only fetched enough to keep the generators running for a few hours.  Sam assures him it was the best they could do at short notice and more heavy water is on the way.  Daniel asks Alar about the war but Alar is in a hurry to feed the fuel into the generators.  Misunderstanding Daniel’s enquiry as one of concern for the trade agreement, he promises to discuss technology once the crisis has been averted.

Jack is tracking the lead bomber of an enemy formation as it flies over the destroyed Eurondan city.  He targets the craft and then fires at it.  He scores a direct hit.

The Eurondan fusion generator is huge.  Alar explains to Sam and Daniel how the generator has kept an entire generation of Eurondans safe.  Failure of the generator would be catastrophic.  Sam now understands why the first consignment of heavy water will only fuel the generator for hours rather than days.

Jack has another aircraft in his sights.  He fires and misses as the craft weaves through the crumbling ruins of the city.   Suddenly he has a clear shot and fires, hitting the craft.  The enemy plane begins to disintegrate in mid air, causing Jack’s lead craft to collide with it.  Jack is shocked to see a pilot in the cockpit of the enemy craft.  He immediately breaks off the attack and disengages himself from the neural interface, as does Teal’c.  Jack angrily tells Ferrell that he thought he was fighting an unmanned craft.  Ferrell helpfully points out that only the reconnaissance craft are unmanned.  Jack has contravened orders by unwittingly giving direct military aid to the Eurondans, killing several people in the process.  

SG-1, Alar, Ferrell and several other senior Eurondans are once more seated around the large dining table.  Alar offers a peculiar toast, “He will be remembered,” which refers to his father.  He then formally agrees to trade Eurondan technology, knowledge and medicine for at least four times the initial consignment of heavy water on a daily basis.  Sam does a quick calculation and tells Jack that this amounts to several metric tonnes per year. Alar believes the exchange is a fair one.  He pauses to listen to the silence.  With the defence shield working at full capacity the facility is invulnerable to enemy bombs.  Alar suggests that the treaty be put into writing.  However, Daniel will have answers to some burning questions first.  Before Jack can say anything, Sam quietly lets him know that Hammond would like answers also. 

Daniel’s first question relates to how the war started.  Alar explains how, when he was only nine years old, enemy craft bombed the defenceless surface city without warning.  Daniel points out that he only has Alar’s word for that.  Alar responds by reminding Daniel that three Eurondans died trying to reach Earth.  Daniel, in reply, assures him that the deaths were an accident.  Touché, Alar quickly paraphrases he has only Daniel’s word the deaths were accidental.

Jack, exasperated by Daniel’s overly cautious attitude, asks if he has any more questions.   Of course Daniel has.  He wants to know more about the enemy.  At this point Alar loses his patience and insists that the Eurondans are already offering everything they have.  Everything except an answer to Daniel’s question.  A frustrated Alar appeals to Jack.  Jack reassures the Eurondan the deal has been agreed before turning on Daniel and demanding, much more emphatically this time, that he, “Shut up!”  There is a very tense silence which Sam breaks by suggesting she stay behind to take a closer look at the fusion reactor.  Daniel reluctantly obeys Jack’s explicit order but his rebellious expression says it all.

SG-1 make their way back to the gate.  Alar accompanies them and compliments Jack on his marksmanship, enthusiastically suggesting he should, “have another go.”  Jack politely declines and looks uncomfortable when Alar points out that the Eurondans' enemy is now Jack’s enemy too.  On arrival at the gate Alar requests that, when Jack returns, he does not bring Teal’c.  Jack warily asks why.  Alar’s reason is because Teal’c isn’t like “us”, meaning himself and Jack.  Alar goes off with Sam, leaving Jack, Daniel, and Teal’c to dial home.  Jack, a troubled expression on his face, stops Daniel from activating the DHD.  He tells the young archaeologist that he (Jack) and Teal’c are going to look around the facility.  Daniel is given leave to go ask as many questions as he wants.   Jack apologises to Daniel for being rude and short-sighted before departing with Teal’c.

In the war room Alar is showing Sam a large schematic of the facility, complete with generator information.  Normally, the heavy water required for the generator is processed from seawater.  Unfortunately, the nearest source is several hundreds of miles away and has fallen into the enemy’s hands, resulting in almost empty fuel tanks.  Sam studies the schematic and observes that it must have taken the Eurondans some time to build the facility before the war started.  Alar candidly admits that the war was inevitable and the Eurondans were prepared to live underground until the air became pure once more.  Alar is called away leaving Sam to ponder the consequences of Alar’s words.  Her eyes study the schematic, obviously searching for something.

Jack and Teal’c make their way, unchallenged, through the facility.  As they walk Jack asks Teal’c for his opinion of Alar.   Teal’c believes the Eurondan is hiding something but is not sure what that might be.  They reach the stasis vault and Teal’c “unlocks” the door with a blast from his zat gun.  For some reason Jack wants another look at the details of some of the vaults residents.  Inside the stasis chamber Jack punches a few keys and the computer begins to produce a few likenesses of sleepers, both men and women.  Jack flicks through a handful of them and is alarmed to discover that, gender and hair colour apart, they all look exactly the same.  And there are thousands of them!

Daniel seeks out Alar’s assistant, Ferrell.  Mindful of the blank he drew against Alar, Daniel decides upon a more subtle approach to his questioning.  He enquires about “our” new enemy and wants to know what name the Eurondans give to their foe.  Ferrell happily obliges and names the enemy as “Breeders” because they reproduce indiscriminately, with no regard for genetic purity or racial colour.

When Alar returns to the war room he is carrying a small canister containing the plans, specifications and formulas upon which Eurondan technology is based.  Sam pays him small heed because she has seen something on the schematic that doesn’t make sense.  There are pipes that lead from tanks at the base of the facility to the surface.  If the atmosphere is poisoned why should there be pipes up to the surface?  She is interrupted by an enemy craft invading the Eurondan perimeter.  The schematic changes to a map of war operations.

Daniel finds Jack and Teal’c and tells them he is certain the Eurondans started the war, he just doesn’t know how they did it.  The three of them head for the war room.  Alar, seeing them enter the war room, asks where the next consignment of fuel is.   Jack tells him it’s on the way.  Alar is angry because the fuel is necessary for the defence of the facility.  Jack suggests he help the Eurondans buy some time and offers his and Teal’c’s services as pilots.  Alar accepts ungraciously, permitting Jack and Teal’c to each take up station at a neural interface.   Before engaging the enemy Jack suggests Teal’c stay on his wing.

Meanwhile, Sam has worked out what the pipes are for.  She accuses the Eurondans of a pre-emptive strike, poisoning the atmosphere to kill off the planet’s non-Eurondan population.  The bombing attack by the enemy was a failed attempt to prevent the Eurondans carrying out their appalling plan.  Ferrell announces the shield is at minimum sustainable strength.  As the atmosphere in the war room becomes both tense and hostile, Sam explains to Daniel that the facility was built before the war.  She tells him about the pipes and how she suspects they were used to poison the atmosphere in the hope of exterminating the enemy.  Alar, alarmed that his alliance with Earth is falling part, desperately explains that his father viewed the Breeders as a plague, a threat to racial purity.  Then he demands Sam contact Hammond and arrange for the fuel to be sent immediately.  Daniel assures Alar there’ll be no chance of that happening.  Alar reacts by calling to his armed guards.  He intends to force Sam and Daniel to comply with his demand for fuel.  On the surface, the enemy craft drop their bombs and cause havoc in the Eurondan facility far below.

Jack is tracking a group of enemy bombers.  Instead of targeting them, he joins them and turns on the Eurondan aero-fighters.   With an unmanned Eurondan craft in his sights, Jack opens fire and destroys the craft.

Panicked, Ferrell informs Alar that Jack and Teal’c are escorting the enemy bombers.  Alar commands that they be stopped and the armed guards turn their weapons on Jack and Teal’c.  No longer under direct threat, Sam and Daniel attack the guards, seize their weapons and take control of the war room. 

Jack continues to destroy Eurondan aero-fighters.

A particularly violent bombardment causes Alar to drop the canister.  In reprisal Alar draws his own weapon and prepares to shoot Jack.   Teal’c, having disengaged from his interface, grabs Alar’s wrist and snatches the weapon away.  Alar winces with pain as Teal’c squeezes the Eurondan’s wrist unmercifully.

Jack deliberately crashes the group of aero-fighters he’s leading, the impact causing great structural damage to the facility.  As the facility begins to totter and collapse, Jack exits his neural interface.   Before leaving the war room to make his way to the gate with the rest of the team, Jack warns Alar not to follow.

Alar checks out his precious generators and is dismayed to find them inactive.  With no fuel to create a defensive shield the facility is doomed.  Chunks of concrete and dust fall from the weakened ceiling. 

Sg-1 meet some opposition when they reach the Eurondan gate room.  Jack and Sam give covering fire as Teal’c and Daniel gate to Earth.  Jack covers Sam while she makes her own escape.  Jack blasts the guards' position with continuous gunfire while he attempts to make his own escape.  Just before he enters the wormhole Alar calls him back, asking him to wait.  Alar offers all the knowledge of the Eurondans in exchange for Jack taking him along.  Jack stares at Alar, a look of disgust on his face, while the Eurondan pleads for his life.  Without a word Jack enters the wormhole.  On reaching the other side he callously gives the order to close the iris.  Moments later there is an impact against the iris which marks the end of Alar’s pathetic life.  Hammond is disappointed to hear of the mission’s failure to provide new technology.  Jack assures his commanding officer there is no reason to feel that way.   Closing credits.


Review: 8/10
Plot:

Realism:

Action:

Angst Level:

Special Effects:

Set and Costumes:

O'Neill factor:

Daniel factor:

Carter factor:

Teal'c factor:

Overall Team factor:

My Thoughts:

Related Episodes:

Daniel Jackson's History/Linguistic/Mythology Lesson:

Sam Carter's Physics Lesson:

Important Stargate Information:

Alien Species/Background:

Important everyday life stuff we learn from Stargate:


Quotes:
O'Neill: Carter?
Carter: Colonel, sir, this is the fifth incoming wormhole in the last hour and a half.
O'Neill: All right, I'm here two hours early. When did you get here?
Carter: Um, haven't left yet.
O'Neill: Didn't I order you to get a life?
Carter: Yes, sir, you did, but this is...
Daniel: I just heard -- they sent a radio signal this time?
Carter: Yeah, but the frequency they're using is being distorted just outside the range of our equipment. I'm trying to make the adjustment.
O'Neill: What are you doing here?
Daniel: Someone's trying to contact us, how often does that happen?
Davis: We can receive now, Major.
Carter: Okay, pipe it through the speakers and try to match it so we can
transmit back from our end.
Speaker: (garbled)...this is Euronda base. Have you reached the other side?
Carter: Oh my God.
Speaker: Tralan, if you can hear me, please respond.
Carter: This is Major Carter of the United States Air Force. It is imperative that you send no one else through. (voice transmission continues)
Davis: They can't hear you, Major, we still haven't matched their frequency.
Speaker: Historians believe this "Stargate" is a portal to the world of our ancestors. Your kindred are besieged by a powerful enemy unwilling to listen to reason. Our supplies are all but gone. Our defenses are on the verge of collapse. Help us, please...
Carter: Damn! There were four offworld activations prior to this one, and the iris was closed the entire time. How many impact events did the computer record?
Davis: Three.
O'Neill: So... three dead.
Carter (looking absolutely horrified): Yes, sir.
Daniel: I'm going to go look up Euronda.
O'Neill: Not your fault, Carter. Move on.
Carter: Yes, sir.

Hammond: All right. Assuming they make contact again, and assuming they transmit the coordinates to their world, what kind of help can we seriously offer?
Daniel: Uh, food, clothing, medical supplies...
Teal'c: Clearly they seek military assistance above all else.
Hammond: God knows what they're up against.
Teal'c: They themselves may be Goa'uld. Such a ruse would be keeping within their tactics.
Carter: I don't think that's the case, Teal'c.
Daniel: They call themselves our kindred.
Hammond: Some of whom have already met their deaths against a closed iris. That's hardly the ground on which to build diplomatic relations.

Alar: This is Alar of the nation-state of Euronda. If anyone can hear me--
Hammond: Alar, this is General Hammond of the United States Air Force. Can you hear me?
Alar: Yes, and may I say, General, that your voice answers our prayers.
Hammond: We've heard your message and are considering your request for help.
Alar: I am prepared to step through the portal immediately.
Hammond: We cannot allow that.
Alar: May I ask why?
Hammond: We have in place an impenetrable shield called an iris that would result in your death.
Alar: Then, the three volunteers we sent through the portal?
Hammond: There was no way to determine if they were friend or foe.
Alar: I see. And that is still the case. Clearly, we must gain your trust.

Daniel: I know it seems hopeless, and I know there are a lot of unanswered questions, but this is the first time the descendants of Earth have actually called home. I mean, either we try to do something, or we let them die.
O'Neill: It's your call, sir.
Hammond: Colonel--
Daniel: Now, I already know what you're going to say, but--
Hammond: You have a go.
Daniel: --from a strictly humanitarian point of view... what?
Hammond: We cannot and would not devote resources to turn the tide of a world war, however, as Dr. Jackson points out, there are humanitarian concerns. We'll start with all the food and medical supplies you can take with you. Major, perhaps--
Carter: We're on it, sir.
Hammond: Colonel, humanitarian concerns aside, we may have finally met an advanced civilization willing to exchange technology to help us defend against the Goa'uld.
O'Neill: My thought, sir.
Hammond: I've already talked to the president and joint chiefs. If the Eurondan government is open to trade, you're authorized to negotiate.

O'Neill: You've got that look.
Teal'c: To which look are you referring, O'Neill?
Daniel: The one that says, "I have misgivings about this mission, but deep down I know we're doing the right thing?"
O'Neill: No, the other one.
Daniel: Oh.

Alar: These are our kindred of Earth. They have come to save us.

Teal'c: Supplies are being distributed as we speak.
Daniel: Apparently, they need everything.
Alar: Who is this?
Daniel: Alar, this is Teal'c.
Alar: You are not of their kin.
Teal'c: I am, in fact, a Jaffa. Though like you, my ancestors are descendants of the Tauri.
Daniel: The Tauri is Earth.
O'Neill: He's part of our team.
Alar: Is he? Then welcome.

Daniel: You do know the Stargate is capable of transporting your people to other worlds?
Alar: Yes, that seemed apparent.
Daniel: Then why haven't you tried to evacuate through the Stargate?

O'Neill: What about ground attack?
Alar: The fighters are capable of deterring it, but the enemy has not risked such an attack in several years.
Teal'c: For what reason? You are both outnumbered and surrounded. Why would they not press their advantage?
Farrell: The atmosphere of Euronda has been poisoned since the war began. The surface is unlivable.

Alar: An enemy craft is approaching our perimeter, Would any of you care to attempt to shoot it down?
Farrell: The target is merely an unmanned reconnaissance drone, sent for bomb damage assessment.
O'Neill: Unmanned?
Alar: Think of it as a demonstration, Colonel. Are not your people more likely to be forthcoming with assistance if we have something to offer in exchange?

O'Neill (stepping into the piloting interface): So, does this thing take quarters?
Farrell: You will find the weapons system most intuitive. The hand controls are secondary. Targeting and vectoring occur as a result of direct neural interface.
O'Neill: Carter?
Carter: It'll do whatever your mind wants it to do, sir.

Carter: Your power generation requirements must be enormous.
Alar: Do you not utilize controlled fusion on Earth? 
O'Neill: Controlled?
Alar: It is a most efficient means of power generation. Unfortunately, the deuterium oxide fuel we require to operate our reactors is now in short supply.
Carter: Heavy water. It's like regular water, sir, except the hydrogen nucleus contains two--
O'Neill: I know what heavy water is, Major. And if that's what the Eurondans need, we'd be happy to provide it.
Alar: In return, we can teach your people how to construct weapons systems such as ours, aero-fighters, stasis devices, fusion reactors.
O'Neill: Sounds fair. Carter?
Carter: Medicine, sir.
O'Neill: Oh right, we were very impressed with that beta...cure...candy stuff.

O'Neill: Next time I tell you to shut up--
Daniel: I didn't hear you tell me to shut up.
O'Neill: Too subtle for you?
Daniel: For once, yes. Would you hear me out?
O'Neill: Carter? Our standing orders, what are they?
Carter: To seek new allies and procure technologies to aid in the defense against the Goa'uld.
O'Neill: And have we carried out those orders?
Daniel: We came here to help them!
Teal'c: Is that not what we are doing, Daniel Jackson?
Daniel: No, their whole world is in flames, and we're offering gasoline, how is that help?
Teal'c: We are, in fact, offering water.
Daniel: I was speaking metaphorically.
O'Neill: Well, stop it! It's not fair to Teal'c. Decision's made.
Daniel: This mission has never had anything to do with helping them, has it? We came here to help ourselves.
O'Neill: Carter, take Daniel back with you and tell Hammond we've struck a deal.
Carter: Yes, sir.
Daniel: You don't give a damn what's going to happen to them! You want their technology and you're taking advantage of their situation.
O'Neill: Yes, I am, Daniel. They're getting something they want, we're getting everything we want. I don't have a problem with that. Carter?
Carter: We're on our way, sir.
Daniel: This conversation isn't over.
O'Neill: Oh, you're right, Daniel, it's never over with you. It's always the same damn thing!
Daniel: This has got nothing to do with me!
O'Neill: Do you even realize what they're offering?
Daniel: At what price?
O'Neill: Oh, for crying out loud. (turns away)
Daniel: Where are you going?
O'Neill: To see what I can do to help!!

Carter: I am not defending him, Daniel, I happen to agree with him. 

Daniel: You said yourself that we could not and would not devote the resources necessary to win a war. 
Hammond: Obviously, I was speaking in terms of committing military assets, human lives. 
Daniel: But there was a moral issue.
Hammond: Yes.
Daniel: But if we can provide the power of all that and more in the form of water, the moral issue just evaporates?
Hammond: I shouldn't have to remind you that Apophis is alive, and at present capable of wiping us from the face of this earth without contest. It is the mandate of this organization to make sure that doesn't happen.
Daniel: I understand that, I do. We've only ever seen one side of this. Do we even know why they're fighting?
Carter: For their lives.
Daniel: Yes, yes, and I was all for saving those lives, but we're about to go way, way, way beyond that. We're about to turn the tide of a world war we know nothing about, against an enemy that we know nothing about. Is that the right way to get their technology? Yes. But is it the right thing to do?

O'Neill: What the hell was that?
Farrell: The lead aero-fighter in your formation struck an enemy bomber head-on.
O'Neill: I saw people in that thing. You said they were unmanned.
Farrell: I said the reconnaissance craft was an unmanned drone, it presented an easy target, and therefore a suitable demonstration, but their bombers are manned. You have killed several of our enemy, Colonel, and we are grateful.

O'Neill: Daniel, shut up. Is that clear enough?

Alar: I understand you shot down an enemy bomber for us, Colonel. Congratulations. Perhaps you'll try your hand at it again?
O'Neill: I don't think so.
Alar: Well, if you're concerned about lives lost, remember they're your enemy now. I look forward to your return... which reminds me. Perhaps it would be best if the Jaffa did not return.
O'Neill: Teal'c? Why? He hasn't said a word.
Alar: It's not what he said, it's what he is.
O'Neill: Well, he's different, I'll grant you that.
Alar: Not like us.
O'Neill: Right.

O'Neill: We're not going.
Daniel: Why?
O'Neill: Teal'c and I are going to have a look around first. You... ask questions.
Daniel: I thought you told me to--
O'Neill: I know what I said, Daniel. It was rude, shortsighted, and I'm sorry.
Daniel: Well, thank you for recognizing--
O'Neill: Now I'm saying this...go ask questions. Lots of questions.

O'Neill: So what's your impression of Alar?
Teal'c: That he is concealing something.
O'Neill: Like what?
Teal'c: I am unsure. He is concealing it.

Daniel: I just thought that since we're going to be allies, I thought we should get to know a little bit more about our new enemy. Okay, um, well, you call them the enemy. Understandably, they're your enemy, but they must have a name. For example, I'm American, my grandfather was Dutch, what do you call them?
Farrell: Sometimes we call them "Breeders."
Daniel: Breeders?
Farrell: How they reproduce -- indiscriminately, with no regard for genetic purity.
Daniel: Really, so, basically, they come in all shapes and sizes.
Farrell: Yes.
Daniel: And colors.
Farrell: Yes.
Daniel: Really.

O'Neill: What'd you find out?
Daniel: They did it. They started the war. I don't know how they did it, but they did.

Carter: It was a pre-emptive strike. Your enemy, when they began bombing, they were trying to stop you.
Alar: Now is not the time, Major.
Farrell: The defense field is at minimum sustainable strength.
Alar: Transfer energy from the stasis room.
Carter: Eurondans built this place long before the war started. They planned it from the beginning.
Daniel: Right, but how do they expect to win a war from underground?
Carter: There are these enormous gas pipes that run from holding tanks underneath this facility right up to the surface.
Daniel: And the surface is poisoned.
Carter: They didn't just start a war, they were trying to exterminate them.
Alar: It was his vision. My father saw that Breeders were spreading across the face of Euronda like a plague -- millions of them! We don't know so many of them manage to survive, but they do, in spite of our best efforts. Contact your General Hammond. Tell him we need that fuel immediately.
Daniel: We're not going to do that.
Alar: Arm! (subordinates point weapons at Carter & Daniel) Contact your General Hammond!

Alar: It could have all been yours!
O'Neill: I wouldn't follow us if I were you.

Alar: Wait! Wait! I can teach you everything I know! Just let me come with you, please!

O'Neill: Close the iris.
Hammond: Do it. I take it, Colonel, that you were unable to procure any of the Eurondan technologies.
O'Neill: That's correct, sir.
Hammond: I'm sorry to hear that.
O'Neill: Don't be.
Hammond: We'll debrief in one hour.
O'Neill: Yes, sir.

Small Victories

Small Victories

Upgrades

Upgrades